The three islands of Canaan boast a wide variety of locations, from ruins to traditional villages to an imposing mountain looming over the horizon. The following list includes only some of these locations; players will encounter even more over the course of their journey!
The Rehda are a tribe of long-eared, bushy-tailed traditionalists who have learned to live in harmony with the land. Native to the Canaan islands, they're very protective of their homeland and greatly distrustful of the "Eresians" (a general catch-all term for regular humans) who've encroached upon it. Hostilities between the two races are at an all-time high, with the possibility of armed conflict always looming.
When your islands are surrounded by a weather anomaly that isolates them from the rest of the world, it's human nature to be curious about what may lie within. This curiosity, however, has stranded many humans within Canaan's borders, and those humans have elected to build a settlement on the largest island. Led by a rich merchant from Afroca named Baslam, these "Eresians" (who are not all from Eresia) made the unfortunate error of breaking down ancient stone ruins for the materials needed to build their homes, further driving a wedge between themselves and the native Rehda.
Looming high over the northern horizon, this massive mountain is home to bomb-toting goblins, massive insects and sheer drops bottoming off with deadly, rocky crags. It's not a place for the faint of heart, but those who persevere will find a treasure of untold worth at its summit... though that treasure is certainly not unguarded, and none have yet survived long enough to claim it.
Just northwest of Port Rimorge sits this massive, maze-like cave system. Its depths are dark as night, flooded through and filled with poisonous gases, attracting some of the deadliest creatures Canaan has to offer. Virtually every foe fought within is capable of poisoning, cursing, encumbering or confusing unwary adventurers, but the greatest threat of all is simply the cavern's vastness itself: it's said that those who enter are doomed to become lost forever within...
Ruins of Lost Time
The purpose of these sealed ruins is unknown and virtually impossible to discern, as the bizarre mish-mash of objects and design philosophies represented within paints a very strange picture of a long-forgotten civilization. A veritable maze of columns and free-standing platforms connects enormous statues to lava pits populated by anachronistic clockwork sentries, then turns into a strange room of hexagonal panels that ultimately leads to a corridor filled with what look to be cryogenic containers. One can't help but be intrigued, but the dangers of exploring this space have kept its mysteries alive since time immemorial...
This central island of Canaan is considered a holy place by the Rehda – the place where their Goddess, Alma, dwells. As such, it's strictly forbidden for anyone but the Rehda themselves to set foot here... which only makes the "Eresians" want to do it that much more. Fortunately for the Rehda, getting to Zemeth Island is easier said than done, though rumor has it there may be an underground passageway that mitigates the need for a foolhardy trek through the inland sea. The question is, what does this island actually have to offer? Is there a reason for the Eresians to seek it so desperately? Or, more to the point, is there a reason they shouldn't...?